Gamestates
About gamestates
When your game starts to be complex, this will require you to use what is known as 'Gamestates'.
A game state is a mode in the game that is relatively independant from other modes. It uses a view and a set of actions that the user can perform.
For example, it many games you will find a Title screen, where controls are different from controls you will find in the game itself (if it is an action game, in the game itself you will shoot enemies, whereas in the Title screen you only select options)
Declare your game states
You will need a file where you declare all your gamestates, like this:
# import ok for development mode
import pyved_engine as pyv
# in production mode, its recommended to use:
# from . import pimodules
# pyv = pimodules.pyved_engine
pyv.declare_game_states(GameStates, {
GameStates.TitleScreen: MyStateA,
Gamestates.Shooter: MystateB
})
... But before that, the variable GameStates
needs to be defined such as:
declare_game_states
are classes
that inherit from the engine's core class BaseGameState
, for example: